Creating Simple Effective Textures with the Airbrush
by Kent Steine
www.kentsteine.com
The result, when applied with authority and dexterity, can create the illusion or our impression of, in this case, wood. I learned some of these techniques many years ago while painting backgrounds and special effects for an animation project. The veteran background painters offered similar views on their artistic approach. This was that they were creating “illusions.” Rocks, trees, grass and wood were all suggested rather than precisely detailed photo realistic renderings. For example, in my last article, I mentioned that painting hair wasn’t necessarily about rendering it strand for strand.
Remember, we see with what is behind our eyes.
Enough of the psychology of painting, it’s time to create an illusion.
The first step involves blocking in the area to be rendered as wood, with a mixture of raw sienna and burnt umber, in my HP-C. I am not concerned with spray pattern, or evenness at this stage, as much as simply filling in the area with a local color. With the remaining burnt umber in the color cup, I remove the air caps and stipple the darker color randomly. During this stage, I vary the air pressure to create larger and smaller dots. Thus begins the creation of texture for the wood surface.
Adding water to the same mixture, I quickly spray over the entire area. With the paint still wet, I use the watercolor wash brush to sweep the surface in a horizontal direction. This is executed in a loose, yet orderly manner. The soft bristles of the wash brush in the wet paint create the effect of long running lines of wood grain.
Using the same mixture of burnt umber and black, I soften the shadow side of the large cracks. This is the edge closest to the light source. It is done to increase the depth of the cracks, identify the light direction, and separate the height of the adjacent planes.
Reprinted with permission of ARTtalk.com
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